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 Post subject: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 18th, 2009, 2:04 pm 
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Name: Kingdom Hearts Chain of Memories
Author: Rath-Dragonatrix
Started: 18/02/2009
Ended: 20/03/2010
Genre: JRPG/Action RPG/Roguelike Dungeon Crawler
Description: Kingdom Hearts Chain of Memories (no semi-colon in the name; Wikipedia be damned!) is the sequel to Kingdom Hearts but the prequel to Kingdom Hearts II making it effectively Kingdom Hearts 1.5. It basically recaps the events of the original game but adds a whole new story to the events, as well as a few new characters.

Name: Kingdom Hearts Chain of Memories - Reverse/Rebirth
Author: Rath-Dragonatrix
Started: 22/03/2010
Ended: 11/06/2010
Genre: JRPG/Action RPG/Roguelike Dungeon Crawler
Description: Reverse/Rebirth is the second story to Kingdom Hearts Chain of Memories; it follows the journey of Riku (the real one) throughout Castle Oblivion's basement levels. It manages to accomplish less in a longer timeframe, as 358/2 Days established that Sora's story lasts roughly two-three days, and Riku's goes beyond Sora's ending and does so technically faster; a few plot points happen seemingly earlier for Riku and gameplay wise it's sort of inferior to Sora's story and it's slightly easier to break because of it. R/R is basically nothing but plot with a few very fun fights thrown in, but the actual floors, outside of plot events, take about 5 minutes to finish meaning that it ends up being a lot shorter. Difficulty wise, it's also ridiculously easy in comparison and all of Riku's stats, unlike Sora's, can be maxed. He also has an interesting mechanic, which allows him to use his only three sleights... one of which is awesomely overpowered. But, more on that later! Maybe!

~~

Why this game out of all the (few) decent handhelds?
It's one of my favourite games. That's why.

So, why not the far superior PS2 remake?
Not released in Europe yet, and I'd have to use a regular camera if it was.

Uh-huh... reader participation?
Oh, but of course. There's plenty of opportunities, initially at least.

Okay then. Just one last question: you stole this little Q&A skit from FreezingInfernos didn't you?
Kinda; I forgot all about it til I read his threads but this thing has been happening since before he did it. I don't even know who did it originally...

~~

You can find the game intro here. I'll have the first proper update up soon (as in sometime later today soon - probably in 2 hours or so).

~~

- Ye Ol' Table O' Contents -

Sora's Story

Part 1: Introduction
Part 2: A... Tutorial?!
Part 3: ...Behind Door Number 1
Part 4: Traverse The Outro
Part 5: Exposition Station 1
Part 6: Next Stop...
Part 7: Of Greek Mythos
Part 8: A Mini-Centaur and A Demi God
Part 9: The Hades Cup
Part 10: Exposition Station 2
Part 11: This is Hallowe'en
Part 12: Re-Ghostin'
Part 13: Exposition Station 2
Part 14: Endless Desert... Town
Part 15: Djinn
Part 16: Exposition Station 3 plus Drugs
Part 17: Trickster is from Final Fantasy XII you Stupid Bastard
Part 18: Quirky Villains Union
Part 19: In The Belly of a Whale
Part 20: More Blood for the Blood God
Part 21: Ars Arcanum - The Secret Skills
Part 22: Hollow Bastion Is A Cool Ass Name
Part 23: Crowning... In A Different Sense
Part 24: Good Ship Yaoi
Part 25: Escort Missions Abound
Part 26: Plot Contrived Bullshit
Part 27: That One Boss
Part 28: A Villain Emerges
Part 29: Under the Sea
Part 30: The Beast and The Harlot
Part 31: Burn It Down
Part 32: The Worst Evil Plan Ever
Part 33: The Best Item Ever
Part 34: Mime Is a Really Shitty Job Class
Part 35: Emo Punting
Part 36: Our Plan Is Dumber! (The end)

Sora Bonuses

Bonus 1: Fire and Ice
Bonus 2: Gotta Drop 'Em All
Bonus 3: "The Boy's Strength is not His Own"
Bonus 4: With These Cards...

Reverse/Rebirth
Part 1: A New Beginning
Part 2: Speed Breaking
Part 3: Damn, He's Zexy
Part 4: Icy Disappointment
Part 5: Repliku Goes To Washington
Part 6: The One Where Things Happen
Part 7: Bad Luck and Mass Stupidity
Part 8: The Golden Sun Effect
Part 9: Riku Happens, Everyone Dies (Except the Ones That Live)
Part 10: Twilight Warrior (The end)

Fanart?!
Chronic Backstabbing Disorder by Kadorhal
Chronic Backstabbing Disorder (Alternate Version) by NotPigeon

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Last edited by Rath-Dragonatrix on June 11th, 2010, 3:20 am, edited 37 times in total.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 18th, 2009, 6:33 pm 
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Ooh.... Chain of Memories... a game were the hard mode (or atleast second story...) is way easier than the normal mode (IMO)


I might read this, it's good game... though it does make me wonder.... Why cards?

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 18th, 2009, 7:24 pm 
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Yay, Chain of Memories, the only game of the three I couldn't bother to finish because it was basically the same as the first with some new characters and a fucked up battle system!

I hope you're gonna be startin' this up soon since I'd actually be interested in seeing the latter half of the game. Also, what was that about a PS2 remake? Care to tell me more about that?

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 18th, 2009, 8:36 pm 
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I'm writing the first proper update at the moment since I was out a bit longer than I expected (about 3 hours longer >_<).

As for the PS2 remake, I don't really know much about it since I'm still waiting for my imported copy to arrive but it's called Re: Chain of Memories and until 17th of April - which is the European release date - it's exclusive to America (insofar as I'm aware; I don't think it exists in Japan for whatever reason... oh well, they get 2 games the rest of the world doesn't - 365/2 Days for the DS and Birth by Sleep for the PSP). It's pretty much exactly the same but with a few extras (some of the more notable ones being extra enemy cards of certain plot-relevant bosses who weren't introduced until KHII).

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 18th, 2009, 9:44 pm 
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That sure sounds interesting... maybe I'll play that, I don't know yet though.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 18th, 2009, 10:56 pm 
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I intend to play it for the extras... and to actually play this game on a harder difficulty.

~~

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Ah, the good ol' title screen. Interesting thing about this, is that - much like the original Kingdom Hearts - when you beat the game the title screen changes! Since there's only the one difficulty for this game, as opposed to two on the original (and three on the sequel), you merely need to beat the main story for a new title screen (on KH1 you had to beat it on Expert, and in KHII I have yet to see a 2nd title screen (or maybe I have it and just haven't realised) and I've combed every inch of that game on Proud Mode (the hardest difficulty)).

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As you may recall from the opening cutscene - presuming you watched it - Sora, Donald and Goofy came across a castle, after being led there by someone in a black cloak - that appeared like it was in the middle of a field. This is the interior of said castle.

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This is a constant recurring theme of the first game, and it keeps up in this one. The king Donald is referring to is, perhaps unsurprisingly, Mickey Mouse. Donald and Goofy have been searching for him since the very beginning of Kingdom Hearts.

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That's... pretty vague, and is in no way helpful.

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I don't think he was messing with your head Goofy... I don't think he's capable of any form of psychological warfare for that matter.

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By they, he means the king and one of his friends from his home.

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Since when was Goofy a "great mind"? He beats things up with a shield for christ sake; that doesn't sound like a smart idea to me.

And now the killjoy puppet conscience decides to ruin their fun.

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"Your leaving?"

A minor plot point of the original was worlds being destroyed. This isn't a spoiler since you're told this very early on; around the same time as Jiminy is introduced in fact... because his world was destroyed (well, a bit later than that but that's one of the reasons anyway). Read the spoiler box if you're interested in why I've brought this up, or already know but want reminding.

Spoiler:
At the end of the first game, all destroyed worlds were restored including Sora's and Jiminy's (different worlds obviously). Sora chooses to not return to his, for whatever reason, but Jiminy can just leave any time since he hasn't gotten any obligations. His entire mission in the first game was to keep all the notes of the journey in his notebook (which included minigame scores, bestiary data (to an extent) and dossiers on the characters). By the end of the game, this mission was - insofar as it matters - complete so he has no logical reason to stick around.


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Since this scene drags on for over 50 screens (which is more than the longest Final Fantasy IV cutscene so far) I'll just summarise some of it (i.e the pointless part; a lot of it is plot related).

Donald becomes paranoid, Sora wants to explore the castle, and Goofy thinks they should close the door. (This would take up about 8 screens worth... and I condensed it into a single line)

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I love Goofy's portrait here; as this picture helps me demonstrate (to an extent) the portraits are actually animated. The mouths move as the characters talk, and they even blink. I caught Goofy mid-blink and it looks like he's taken something with hallucinogenic properties...

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Hey, it's that cloaked person from before. We were actually let into the castle.

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And via awesome teleporting magic they're behind the little troupe.

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Y'know how game series' (where they actually run on; like Metroid, unlike Suikoden) have the characters revert back to level 1, when you start the next one in the series? This game tries to explain that, but doesn't really do a good job. It doesn't really do a bad one either though.

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There's our reason. Cloaked Person also likes speaking in riddles apparantly;

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Whilst this might not make sense now, it definitely will later.

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Well, now we have a name to go with the location. All we need now, is the Cloaked Person's and everyone's introduced!

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Riku is Sora's friend I mentioned before. As for whether or not he is here... I'll save that for later.

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Hard to capture, but Cloaked Person (avoiding using gender-specific pronouns for now) dashed across the screen directly through the party.

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Also: teleported to the door that isn't the exit.

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Yes, that is in fact a card Cloaked Person is holding.

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Not pictured: Cloaked Person throwing the card, and Sora catching it.
Pictured: Sora asking a stupid question.

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And I'll save Traverse Town for later, since it's effectively a great big tutorial level.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 19th, 2009, 7:18 am 
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Did you happen to get the idea of this when you found out I was playing through the original KH? You mentioned something about this game (i can't remember) and now boom here it is.
Also, I was so damn close to reading that spoiler note. Thanks for the words "at the end of the first game" I didn't.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 19th, 2009, 7:19 am 
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Yay for obnoxiously long cutscenes and tutorial levels.

I like this already, the commentary has been good fun already, with little hints and information about earlier and later games (which I think is important due to the linking nature of this particular part of the series).

But seriously, your comment about Goofy not having a great mind... I mean, come on, he was by far the brightest character in Kingdom Hearts 2, the only one who was able to change complete "durrrrrrr"-moments into something that made sense without being TOO obvious to a six years old child.

As for the search for King Micky, that's another thing I found quite annoying - apart from the general layout of Chain of Memories, but I don't want to spoil it, you should know what I mean... everybody should who played the first game. I mean, in KH2, you actually meet him quite a few times, but in the first and Chain of Memories it's always "Gawrsh! King Micky and your gay friend might be here, Sora! A-hyuck!" Anyway, still, good games, good games.

Also: I wish this had a Tron level.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 19th, 2009, 8:44 am 
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WHOOPS.
Great so far.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 19th, 2009, 1:25 pm 
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JimDaddy wrote:
Did you happen to get the idea of this when you found out I was playing through the original KH?


That's part of the reason. The other part being the PS2 remake is out here in a little over 50 days (ofc. I'll have my copy way before then).

ZwobotJones wrote:
your comment about Goofy not having a great mind... I mean, come on, he was by far the brightest character in Kingdom Hearts 2, the only one who was able to change complete "durrrrrrr"-moments into something that made sense without being TOO obvious to a six years old child.


In all honesty, I stopped paying attention to KHII cutscenes a long time ago. Maybe because I was able to understand the important parts of the plot within 3 playthroughs or so.

ZwobotJones wrote:
Also: I wish this had a Tron level.


As do I. I also wish it wasn't missing a certain KH1 world.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 19th, 2009, 1:36 pm 
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Rath-Dragonatrix wrote:
In all honesty, I stopped paying attention to KHII cutscenes a long time ago. Maybe because I was able to understand the important parts of the plot within 3 playthroughs or so.


Hah, yeah, there's a reason the game asks you if you want to be able to skip cutscenes. The constant "Sora, Donald, Goofy!" gets old pretty quickly.

Rath-Dragonatrix wrote:
As do I. I also wish it wasn't missing a certain KH1 world.


Hmm, I only remember one world of the original KH missing... an "annoying" but fun one. I spent lots of hours level grinding there.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 19th, 2009, 1:40 pm 
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ZwobotJones wrote:
I spent lots of hours level grinding there.


I used that world to get Donald's second best Staff... and spend a lot of time playing one mini-game. That was definitely one of the better ones.

ZwobotJones wrote:
The constant "Sora, Donald, Goofy!" gets old pretty quickly.


As does Blonde-Haired Kid's (that was his old fan-given name pre-KHII release; I'm using it to prevent spoilers) yelling - in the beginning - of almost the same thing but with different names.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 19th, 2009, 3:02 pm 
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Rath-Dragonatrix wrote:
I used that world to get Donald's second best Staff... and spend a lot of time playing one mini-game. That was definitely one of the better ones.


The mini-game always felt a little too... ueventful to me. I mean, next to the Gummi ship stages which are a game of their own (especially the much improved version in KH2) it wasn't all that interesting anyway, but to me that certain mini-game was always too short and too "boring". Though it was a nifty idea.

Rath-Dragonatrix wrote:
As does Blonde-Haired Kid's (that was his old fan-given name pre-KHII release; I'm using it to prevent spoilers) yelling - in the beginning - of almost the same thing but with different names.


Yeah, it's pretty much the same which is why I didn't mention it on its own. It's a game for kids, alright, but even they would be quite annoyed by these things I imagine.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 19th, 2009, 7:23 pm 
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You know, I didn't read the first chapter yet because I just realized something: I've never played this, and I would like to do it blind, my question is that did I have to need to play the first KH to understand this game?


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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 19th, 2009, 8:38 pm 
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I'd say it helps (or is intended) if you intend to do the optional second half of the game (which outright spoils the first game after the introduction no less), but for the main part? Meh, either way works.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 20th, 2009, 2:18 am 
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Could you say when something in the chapter could spoil something in the first game? Right now I'm on my way to holloween town if that helps.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 20th, 2009, 12:42 pm 
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Yeah, I'm tryng to keep spoilers to a minimum where possible, but when I can't avoid it (due to either the game itself or helping to explain something) I'll put it in a spoiler box.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 20th, 2009, 8:46 pm 
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Thanks much, I'm looking forward to the next update.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 21st, 2009, 10:33 am 
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By the way, when's the next update coming, Rath? I'm waiting. :glare:

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: February 21st, 2009, 6:12 pm 
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It's only been 3 days... besides, my copy of Re:CoM arrived today so I've been playing that; it's a bit easier than this game - even on Proud Mode - in my opinion, but that may be because you get to use a real controller now.

~~

As for the omitted worlds mini-game: I found it fun myself... then again I also found the Mushroom Juggling fun. I wanted that Mishatke (or however the hell you spell it) Rank; and I've to this day only gotten it three times.

~~

Since this scene is even bigger than the previous one, I'm gonna start transcribing text now. Saves time in the long run.

This is the one time in the game that a little extra dialogue happens after you choose the world you're going to visit;

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I'm also going to show very few of the "!" or "..." bubbles that appear over characters heads. They're not always required.

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Traverse Town is the first "proper" level/world in Kingdom Hearts (which is likely why it's the tutorial level in this game), Destiny Islands notwithstanding.

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This town is an illusion conceived by your memories ingrained in that card

If this is an illusion, does that mean Sora doesn't take any damage?

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Sora, much like many other RPG protagonists, feels the need to repeat information stated mere seconds ago as if he didn't understand it very well.

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Meh, it's only Donald and Goofy. We can do without them... or at least, I'd like to think so but Sora runs around the room looking for them as if he expects them to pop out of nowhere.

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What did you do to them?

I don't particularly consider this to be a huge loss, myself. In the first game, Donald was effectively useless for... the entire thing really. Goofy was only really useful for one ability (and due to this, one optional boss) that he doesn't get for a while. {That was all my opinion, but I'd like to think it's also common consensus.}

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Master the cards, and their strength will be yours again.

Sora can more than handle Traverse Town enemies on his own. The entire first visit there, he had to and at level 1 it's an easy place.

Either way, it's tutorial time.

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This is the battle screen. Our "enemy" for this fight, is Cloaked Person. The blue reticle indicates Sora's target, and in every fight but this one the targeted enemy's HP would be in the top-right corner of the screen. Sora's HP is the small green bar in the top left corner of the screen (I intend to keep it this size for most of, if not the entirety of, the game), but it can double over (in Sora's case) and get an extra blue bar. Enemies can go beyond that and get upto 4 bars (which is red; 3 is orange). In the original, once you got so far an enemy with 4 bars had about average max health (presuming it was a boss; if it was a regular encounter it's glitched), since it went up to ~6 (green, yellow, orange, pink, purple, invisible; not necessarily in that order).

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A card with a picture of Donald on it starts bouncing around the battlefield now;

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Now we get told how to move (obvious how to do that... I hope), and have to pick up the card.

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Use them, and your friends will come to your aid.

Now we get told how to use cards (press the A button... a lot of this is pretty obvious), and by following the command, we automatically use Donald at the same time.

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This isn't entirely true; Friend cards appear randomly and can't be reused unless they randomly re-appear, Item cards are a one-use per battle thing, and Premium cards (or the first card used in a "sleight" which is a special type of combo; more on them later) can't reappear at all (other than by items).

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Everything in this castle is ruled by cards.

I think most people would have figured that out by now...

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This is a pretty important thing to remember, since you need Map Cards to enter rooms; they are only acquired one at a time at the end of battle, which requires a deck to initiate (if you have an empty deck equipped you can't even leave the menu screen).

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This is referring to two more controls: by pressing B you can jump, and by double-tapping either left or right Sora will roll in that direction (not as useful as it sounds).

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Now we get to perform 3 hits... before returning to the tutorial.

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Every move you make causes a card to disappear.

Again, not entirely true. Cards aren't required to move around, jump or roll... but everything else in battle? They do require cards to perform.

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At this point, all it takes is to mash the A button, til you run out of cards.

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If you want that power back, you must focus. Bid the cards to you, and they will return.

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You don't actually need to run out of cards to do this; strategically, it's better to actually not wait since everytime you do so it takes an extra charge (up to a maximum of 3).

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You can recall spent cards at any time - you need only wish it.

I've omitted his next line, since it's basically a repeat of what I just said.

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Anticipate the flow of battle and choose the most effective cards.

Shame this isn't the end of the tutorial though... although those lines make it seem like it.

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Now we get told how to alternate the cards we use (L and R buttons); nothing amazing, nothing unexpected.

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Normal cards: Attack (red), Magic (blue), Item (green)
Enemy cards: these are temporary buffs that grant various effects based on the enemy. My favourite enemy card allows you to reload while moving. This is a very useful effect; since you'd be wide open otherwise (fortunately, bosses are always stationary while reloading). These are black in colour, and are - for the most part - rare.

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This is something I see asked time and again. Most people don't pay attention and so are unaware that enemy cards need to be used to grant their effects. This should be obvious, but that doesn't stop many from thinking just having the card in the deck is enough.

As can be noted from the second screen above, the starter deck doesn't have any enemy cards. Unless you drop-farm for ages in Traverse Town, it's likely to be like this for a while (even then, it could take a while - one of the most annoying, and yet rewarding, aspects of this game is trying to acquire every enemy card).

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But it is up to you to decide when to attack and when to defend. Do not forget it.

The irony of these statements is that there is no button to defend (in Kingdom Hearts, and KHII, Sora does have an ability called Guard. Unfortunately, he doesn't retain that here).

Fortunately, this ends the tutorial!

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and the rest is a big blank.

Apparantly, when Donald and Goofy are in card-form (any time it's not a cutscene inside a world/level) they can't remember anything that happens during that time.

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There are more important things to worry about, and yet all Jiminy's concerned with is his damned Journal. For a conscience, he doesn't help much.

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All things considered, this could've been spotted a bit earlier.

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Well, that's not very helpful. It doesn't particularly matter either way, since the whole clothes-thing is never mentioned again.

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Donald may be a cartoon icon at this point, but he's an annoying cartoon icon.

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Even Sora's beginning to think so.

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For most of the original Traverse Town these guys were wandering around not even looking for Sora, let alone trying to help him. He's managed this very world without there help before, and as far as I care he'll do it again!

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Walk the avenues of latent memory, and you shall meet someone dear to you.

Could he be referring to Riku? If he is, yaoi fangirls would have a field day with this very statement...

Anyway, he now decides to vanish, leaving the Junior Heroes to... talk more... :sigh:

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Damn right I am you are!

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As far as I care, not very... as far as various message boards on the internet care, it's a difficult task.

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Now we get told how to move/jump/attack on the map (exactly the same as in battle)... this tutorial is pretty degrading all things considered.

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This is one of three story map cards, and is acquired at the end of the first scene when you enter. There are two more that can be obtained, but they aren't until the end of story events. Now that the tutorial is over (for now...), we can actually play the game! I'll save all of Traverse Town for the next update though, since this one is pretty big for just a tutorial and two scenes.

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Credit to xZeryu for this :3


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