
Ah, THE iconic hill from Nightmare Before Christmas. Everyone who's seen that film should recognise it.

Well, I don't know where else she'd be. The only other plot door leads to the boss fight.


They're interested in true memories. You have the potion, don't you?

Well...yes.

Could you give it back?

I guess so, if you insist. But...I'm afraid. All the Doctor did was smell it, and the Heartless appeared. What if someone drinks it?
Hmm... Didn't I pose that very question before? The game thinks like I do!

Are you kidding? What could be more exciting?

I'm worried, Jack. Isn't there another way?

I can't for the life of me think of WHY Sora would be sullen looking. The situation isn't overly dire, and we haven't even met the antagonist yet which is surprising really.

I can't think of a thing.


Well, speak of the devil. Just, er, who are you?


Jack, where are your manners? I'm just helping you put the potion to good use! You should thank me! Well, well. Just one sniff, and the heartless appeared. What would happen if I chugged the whole thing? THAT would be scary! Poor Jack! You can't hold a candle to Oogie Boogie. Halloween Town is going to taste pain and despair beyond any nightmare!
With his second piece of dialogue, Oogie manages to make the longest speech yet. It's 6 screens and there's nothing but

. After words, however, he runs off leaving us to chase him.
On the way to the plot door, I manage to pick up one of my favourite sleights;


The requirement can be awkward, but since I have two premiums that add up to 12 (one's a Kingdom Key and the other is an Olympus) I can just use a card I picked up on my way to the last plot door: a 0 Pumpkinhead (the keyblade from this world) and it's easy enough to perform. As I said before, it's best to always open a sleight with a one-use card anyway since they're gone for good. I use Sleights fairly often from this point since they're convenient and normally outdamage a regular attack.
I also picked up this:

Out of all the enemy cards I use, this one is one of my favourites. Its ability, Incrementor, increases the value of all cards (apart from a 9) by 1. This is useful for the most part, it's very handy in a few fights where using high numbered cards helps immensely, but it wrecks your 0s, and can make a sleight unusable until the effect wears off.
As for the actual plot door itself, it's got a fairly different variation on what applies to the vast majority of regular doors:

As you may have guessed, the downward arrow indicates it has to be less than or equal to 3 (3, 2, 1 or 0). It's very easy to use, but - like before - it is a new requirement.


You fools don't know when to quit! Say...all this running around is making me thirsty!

Oogie! No!

Yes!

Oh, no...
Oogie then proceeds to drink most of the potion.

Ahh! Lip-smacking good! Now I can awaken my true memories!
There's one memory that he may not want to remember...

Agh! What's this?
...Too late.

What... Something's welling up deep inside me-something...scary!
At this point, Oogie starts convulsing. It really doesn't transfer well to screenshots.

Oogie! What's going on?

No! Get back! Stay away from me!
I'll explain my theory for this behaviour after the boss fight. Speaking of which, Oogie's attacks:

The dice rolls are always a 7-card. This isn't a direct attack, but it does determine what else he can do.

This is one of his most common attacks. It's also, unfortunately, really hard to dodge. It's always a low numbered card though (in the picture it's an obscured 0; I've never seen it above a 2) so it's not hard to break.

This is an attack that doesn't get used fairly often, but it can be pretty much any number. I've seen it as low as a 3, and as high as an 8 before. Fortunately, it is really easy to dodge so it's not overly troublesome.

His last way of directly dealing damage is to summon 2 heartless. They can be any type that appear in Halloween Town as far as I am aware. This may seem handy, but there's a catch: they don't drop any experience. This is a major annoyance, since it only exists to drain your recharges. This is probably the only reason you would ever use Gifted Miracle.

I've never seen him use this before. From what I can gather, it's supposed to heal his HP. How much? Not a damn clue. Does it make the battle last longer than it should? Probably not. I only found out he could do this by complete accident since my recharge took a bit too long.
For parts of the fight, Oogie is undamagable. During this part, is when he attacks. You gain the ability to damage him by card breaking his dice rolls (8+ or 0). Once you do, he runs around for what I think is a fixed period of time. After that time,

A giant red die falls from the sky, knocking Sora off the platform. The battle shouldn't last too long.
As you may have noticed, Oogie - unlike Hades - didn't have a deck, or the ability to use his own card. He has no sleights, and his card would make this battle extremely annoying. Another thing that's easy to pick up on, is that unless Oogie's dice roll is successful he will not attack. This means that, with a reasonably strong deck you should never take damage from this fight.

^ Click for video.
Oogie's card is my third favourite in the entire game. I've mentioned it's effect in the description of the boss fights already, but I'll elaborate now. It grants Auto-Regen; this is like the Drain ability from Search Ghost, only better. It will restore your health during the battle -- like a summon from the original -- but there's a catch; it only lasts for 10 uses. It's still exceptionally useful, however, since there's no boss battle where I would say you shouldn't use it. It's just as useful now as it will be later; I believe the amount of HP restored is proportionate to Sora's maximum but I could be wrong.


There are only a few drops left!

Sora, why don't you ask the doc if you can drink the rest?

No. I'd better not.

What, don't you want it? Too bad. It would've been a great experiment.
You know, he reminds me of that one guy we all know who thinks everything's just a game to some extent and never takes everything seriously. Only the Doctor thinks everything is a science experiment and can be tested enough times until it works. It's kind of like a less stupid version of Scientology.

Don't you want to find out about your true memories?

Of course-now more than ever. But there's this guy-Axel. I promised him I'd find the truth on my own.
This is the only time where an Organisation member is name dropped outside of the main plot... although considering this world's plot is like an offshoot of the main game it is explainable.

I just don't understand. When I inhaled the potion, Heartless appeared... ...and when Oogie drank it, he was overcome with fear. What could it mean?

It means the potion was a failure.

No! I can't be wrong! Oogie MUST have found his true memories!
This leads perfectly into my theory of Oogie's sudden fear of Sora. My guess, is that Oogie DID regain his true memories. One more vivid than the others (KH1 spoilers ahoy):
As we learned very early on, the world cards are formed from Sora's memories and as Aeris explained, Sora's memories have an affect on those who reside in the worlds.
Of course, this is all just a theory. Chances are there's a more plausible explanation but this is what I came up with during my last playthrough anyway.


Then...what about me? What happens when my true memories awaken?

Perhaps something even more terrifying... But this is all just a hypothesis. I can't be sure without further research.


Well, yeah-a little.

That's good to hear! Fear and insecurity are signs of a strong heart. Without that strength, your zest for life would fade... ...as would your taste for fear. And believe me, that would really ruin my fun.

Thanks, Jack. I'll remember that.

Then good luck, gentlemen! May you always enjoy being frightened!
The thing to remember from this world isn't as black and white as the one from Olympus, but I have an idea anyway, and it stems from a notion originally brought up in the original game: the heart is a lot stronger than it appears at first. This strength is what makes life worth living, as if the heart was weak you would feel eternally depressed. Or something like that anyway.
Now that Halloween Town is over, were are we headed next?
Wonderland,
Olympus Colliseum,Agrabah,
Monstro,
Halloween Town