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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 16th, 2009, 11:56 pm 
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I would like to blame the regular updates on AtomicRebirth, it being Christmas (meaning it's been nearly a year since I started this thread) and finally being passed Wonderland. Fortunately, none of these four worlds suffer from being godawful
Spoiler:
Well, one does but not for the reasons you would think
so regular updates will likely continue at this rate.

MeccaPrime wrote:
Spoiler:
All that hype for an easy win :V


Spoiler:
It would've been easier but you had to get me in a call on Skype just before the fight Image


But, seriously,

Spoiler:
There is a reason for the hype. A very, very good reason...


E; Hurray! Finally a new page! How very useful!

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 16th, 2009, 11:59 pm 
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Rath-Dragonatrix wrote:
I would like to blame the regular updates on AtomicRebirth, it being Christmas (meaning it's been nearly a year since I started this thread) and finally being passed Wonderland. Fortunately, none of these four worlds suffer from being godawful
Spoiler:
Well, one does but not for the reasons you would think
so regular updates will likely continue at this rate.

It's my fault? Yay!

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 17th, 2009, 12:48 am 
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AtomicRebirth wrote:
Rath-Dragonatrix wrote:
I would like to blame the regular updates on AtomicRebirth,

It's my fault? Yay!


Partially, yes. If it weren't for you mentioning the series (and this game) when you first registered, it'd probably still be unupdated beyond Wonderland but now I'm having a blast flying through this game again - the break certainly did me good in that regard.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 17th, 2009, 12:56 am 
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Rath-Dragonatrix wrote:
Partially, yes. If it weren't for you mentioning the series (and this game) when you first registered, it'd probably still be unupdated beyond Wonderland but now I'm having a blast flying through this game again - the break certainly did me good in that regard.

Well, I'm glad I could be of some help. And I'm glad that I get to read this awesome LP.

And I'm certain at this point that I won't be doing a LP of either CoM or Re:CoM. Re:CoM would be a pain in the ass since I haven't even beaten it yet, and I can't live up to the awesomeness that is this LP.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 18th, 2009, 2:23 pm 
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Well, it's a kind of awesome name, but it's got some major plot importance in Kingdom Hearts 1. It's set up as being the final world, and it feels like a final world; you even have two fights with the character touted as being the main villain up to this point as well as a few other fights that, sadly, are omitted from this world. Regardless, it is an awesome world in that respect that isn't quite as good here but it's still pretty fun.

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Oh, I could hazard a guess. Unlike normal, here the camera pans over to said voices so no silhouette portraits this time.

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Jeez, what a bitch. To think she's supposed to have a pure heart, and she does something like this.

Belle: It doesn't matter anyway. I'm not going back with you, so you're wasting your time.
Beast: Have you lost your mind? How can you stay here with that witch?
Belle: I've nothing more to say. Now leave, before Maleficent finds you.

Maleficent? I might not be some kind of Disney lore master, but I'm certain she was the antagonist in Sleeping Beauty. Regardless, she is, for the most part, the main antagonist in KH1 but not truly. Apparantly, her original world is not Hollow Bastion, but rather Enchanted Dominion (which doesn't actually exist in any games thus far but it'll probably be in Birth By Sleep). This actually makes sense, since Hollow Bastion is the home world of... the Final Fantasy characters from Traverse Town.

Beast: Belle...why?
Sora: I'm not sure what's going on, but...is everything okay?
Beast: Keep your sympathy. No one could ever care for a beast like me.

You'd expect him to be some kind of hardass, but no such luck.

Regardless, there's a lot of new things to be discovered.

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Defenders. Defenders are the first of many new enemies Hallow Bastion brings and are one of the most annoying. You can only attack them from behind, normally, but as soon as you get behind them without stunning them, they will automatically turn around. Want to blast them with Fire/Blizzard raid? No such luck as they're immune to Fire and Ice. Want to cheaply one shot them with Ars Arcanum? I'm sure you do, but they have 9s. Fuck Defenders.

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Comparatively, Wyvern's aren't that bad. They don't have cards which can break your broken sleights, but they are the first enemy that will actively try and stunlock you and everytime it happens you lose just over 1/3 of your max HP (provided your HP is still at the minimum of course). Despite this, they're pretty simple and go down in no time.

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Dark Ball... there really isn't anything to say about these guys. They were a bit annoying in Kingdom Hearts 1 since they liked to basically teleport around whilst being unhittable but here they are really, really nerfed. They can actually use 6s, but it seldom seems to happen.

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Wizards... Wizards are Green Requiems only much, much more annoying. Unlike Green Requiems, they won't just heal - heck they won't heal period - but they do like to fly out of the way of an Ars Arcanum and then throw a 7 at you. In mid animation. It's more annoying when you don't even know they are there. Unlike Defenders, however, you can render this a moot point by using a Feeble Darkness map card (-2 from the value of every card the enemy uses) but it's annoying when you don't want to do this, or can't. However, that doesn't change their most annoying aspect: they are immune to Gravity. This might not sound too bad, however Gravity spells are the most convenient way of preventing an enemy from hitting you since the damage animation lasts longer than Stop's effect. Or at least feels like it.

Speaking of Wizards, the first encounter I had with one netted me this:

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This must be the easiest enemy card to get that doesn't belong to a boss since I got like 5 of these things without even trying to get any. Its effect is pretty crap too; it prevents you from using summon cards to power up regular ol' magic. Could be useful in a deck where you have no summons, but it's still not worth using unless you need desperate healing and can't Curaga or something.

I'm not done with these yet though:

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A pretty good effect, that's worth using in some of the end game boss fights but it still leaves you vulnerable. Best used at the very, very beginning of a fight (or after you run out of items), since it allows you to restock (or "recharge") your deck without the amount of charges needed increasing.

As for the Calm Bounty treasure?

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Cross-Slash+. No prizes for guessing one of the cards required here.

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The Stop card is simple; this is just regular ol' Cross-Slash (two Clouds) with the original effect it had of stopping the enemy for a while. Since Stop lasts for such a pisspoor time, this sleight isn't really worth using.

Fortunately, there is one more treasure you can get here...

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It's like Strike Raid only better/worse. I've only ever used it once, and that was by accident because I forgot I had it, and it doesn't appear like it stuns enemies unlike Strike Raid however, it can cover the whole screen so it's got a potentially higher damage output.

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No, I couldn't guess why Cloud is the only card that needs to be used.

Oh, whilst I remember I did get one more thing...

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The only "Key to..." you can get from a regular fight, it's important because it's the only one that can be taken between worlds as well. You can only acquire it from Floor 7 upwards; don't try opening floor 7 and then heading back to Traverse Town; you won't get one from it. This key is the second rarest post battle drop and you'll only need to get a few of them, but each and every world has one room which requires this to get in. Inside that room, is a unique treasure that you absolutely cannot get anywhere else until you've got it once. In ReCom, however, they have another use. Using it on certain worlds after finishing the game allows you to get unique enemy cards representing certain enemies that weren't in this game but were in KH2. I probably won't use the KtR immediately, since they take forever to get when you actively try, but I'll use at least one eventually.

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Outside of multiplayer (yes, there's a versus multiplayer. It's presumably shit unless you have two max HP/CP Sora's duking it out with overpowered sleights), this card is completely fucking useless. It prevents your opponent from seeing the cards in your deck. They can, logically, still see the cards when you use them so why would you even want to use this?

Lastly, a very... different enemy.

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Black Mushrooms can only be encountered in one specific room type which spawns only them. Don't try fighting them to grind; it's useless since they give a meagre 10 exp each and they are more hassle than 10 exp is worth. They can be encountered at pretty much any point after Traverse Town but the relevant room cards are ungodly rare until this point and they are buggers to fight normally. The most convenient way to fight them is to just spam Ars Arcanum since, otherwise, they may make themselves invincible - which doesn't require a card for them to do so - and then proceed to stunlock you to death. All good things have a flaw, however, since they could go invincible just before the first strike hits... or one behind you, and there almost definitely will be one behind you, will use a 7 breaking the Arcanum and then stunlock Sora.

Just before the last plot door, I did manage to get my hands on this...

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Now the game is even moreso my bitch than ever before. There's just one little catch however...

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It requires a Mega-Ether and a Megalixir to be sleighted - in that order - to be activated. Short of outright cheating, this can't be used until end-game because of the Megalixir (I don't even have access to a regular Elixir yet).

Anyway, there's no dicking around left to be had so it's off to the plot.

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I just realised how retarded Goofy's walking animation can look.

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...No?

Sora: Uh...not exactly. It's a long story. Hey, wait a sec... So you've been kidnapped? You don't want to be here?
Belle: That witch, Maleficent, forced me to come here. I have no one to talk to. Books are all I have to ease my loneliness. And then there's him...Oh, I've missed him to much.

Hey, books are awesome. There's a lot of cool places that you can only get to via books. I wonder if she's re- ahem, moving on.

Goofy: You mean the beast? You were so mean to him before.
Sora: You really hurt his feelings.
Belle: You don't understand. I can't let him see how I really feel. It's just that - Oh no, she's coming! Hide, quickly! There's no time to explain. Hide yourselves! Now!

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All their walking animations look silly now. Aside from maybe Donald's, but I can't see it so I'm not sure.

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She means Beast, and not Sora. Although in the given context, it could have been either.

Maleficent: He risked his life to come and save you. Why do you reject him?
Belle: I won't ask for his help. I'm not going to fall into your trap!
Maleficent: Then I have no choice but to make you BEG for his help!

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Well, it looks like it's time to track down the villain rather than run away from them or have them crowbarred in at the end to make sense. This world is definitely my favourite of the first two sets due to the characterisation if nothing else.

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Last edited by Rath-Dragonatrix on December 18th, 2009, 9:47 pm, edited 2 times in total.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 18th, 2009, 5:42 pm 
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It irks me when games do this, especially when the other dialogue boxes are in perfect position. Other than that and the disturbing dick book cases, I enjoyed this as usual. I look forward to the next update, which I'm promised it will be soon, or off with your head.(a bit late for that reference :doh: )

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 18th, 2009, 5:50 pm 
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In most of the cases where the text boxes move, it's justifiable because of "action" happening that the text box would obscure. In this case, however, the movement of the text box caused the obstruction. It's almost as if they want to keep Maleficent's appearance a secret... after revealing it...

You're not that late to make the reference; it's only been two worlds. Image

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 18th, 2009, 8:38 pm 
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Rath-Dragonatrix wrote:
Belle: That witch, Malefucent, forced me to come here.


I DO BELIEVE I SPY A TYPO

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 18th, 2009, 9:46 pm 
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At least I managed to remove every occurance of me spelling it "Malifecent" before posting. That's not to say "Malefucent" is any better but digressions.

Also fixed.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 19th, 2009, 4:06 pm 
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Moogle shops are updated it seems. There's barely any difference in the more expensive shops, but you have slightly better chances of getting rarer cards.

Moving on...

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Belle: No! I won't let you hurt him!
Maleficent: Then I shall make you scream! The fool will come running the moment he hears your cries.

She really is a good villain... for a Disney character that is. She actually has some competency unlike most of the others. Chernabog is the most awesome though,

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Sora: The Beast isn't the only one you have to deal with!
Maleficent: Begone, boy. You have no business here. Unless, of course, you wish to join in the screaming! Yes... When the brute hears your shrieks of terror, he'll come right to me!

As good as this plan is, the real flaw in it, is that Beast has no reason to rush to the aid of Sora.

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Sora doesn't know what the fuck.

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Belle: You came! No! You mustn't! I told you to leave this place! Leave me alone! I never want to see your face again!

I like exclamation marks! They are really fun! Useful too! Also, 180-degree personality change, right there!

Also, incoming lengthy ass monologue.

Beast: All right. If that's how you feel, I understand. My hideous form is punishment for being selfish and unable to love. Transformed into a monster, loved by no one, I only became more selfish. And then I met you. You're the only person who accepted me. Little by little, you warmed my cold, selfish heart. The memories of our days together are my most precious. I won't cast them aside. So I'm sorry, but I can't leave you here...even if you hate me for it. Consider it my final selfish act.

This feels even longer in the game since it drags on and on and on and on and on and on.

Maleficent: Well, well. I never dreamed such ugliness could hide so beautiful a heart. This calls for a change of plan. Beast, I shall claim your heart instead of Belle's!

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And Sora just stands there watching. Some hero he is.

Maleficent: Well, so much for the change of plan. Belle's heart it is. It seems her cold words spoke little of her true feelings. Ha ha ha, she loves you! I can feel it shining in her heart!
Beast: You fiend! Release Belle's heart at once!

Maleficent runs away like a scaredy-bitch at this point. If this were Kingdom Hearts 1, you'd fight her right about now.

Sora: She went that way! That's the way the shadows fled.
Donald: We gotta go after them right away!
Beast: You'd help me?
Goofy: You bet!
Sora: Let's go get Belle's heart back!

At this point, Beast's friend card becomes usable. It's basically the same as Goofy's only a bit more powerful.

I guess that it's time to "cr0wn" a witch.

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Maleficent: As your reward, I'll tell you why Belle rejected you. My dark magic requires hearts of utmost beauty. Belle was perfect. Deep in her heart, her love for you shone with uncommon radiance. But she guessed my plans. By denying her love for you, she put her heart beyond my reach.

So Belle wasn't being a bitch after all. She was being caring.

...What the hell Jupiter?

Beast: But she saved me! She protected me!
Sora: She couldn't hide how she really felt...
Beast: Release her heart, Maleficent!
Maleficent: Hm hm hm...
Beast: Witch! Do not try my patience!
Maleficent: Don't you realize why I am telling you this? Did you think it was oout of kindness? I did it to erase your doubts. Now your heart is beginning to shine with love for Belle. The perfect fuel for my dark magic! I shall have your heart, too, monster!

No prizes for guessing where this is going to lead.

Sora: Not if we stop you!
Maleficent: You dare to challenge me? Pitififul fools!

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Image Dragon Slayer Sora Image

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A useless-useful card. It boosts the strength of attack cards, but it makes your deck take longer to recharge.

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Killing Dragon Maleficent released Belle's heart... somehow. I don't know how, and it's probably best that way.

Beast: Belle!
Belle: Please forgive me. I had to be cruel to you. But I guess I couldn't hide my true feelings...
Beast: I'm the one who should apologize. For just a moment, I doubted your love. I never want to remember those feelings of despair.
Belle: Then don't. Let's replace the sad memories with happier ones - starting now.
Sora: We'd better give them some privacy.

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There's just one last thing to do before the end of this update:

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All the current Key to Rewards... rewards.

Traverse Town:

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A keyblade that's stronger than almost everything available at this point (it matches Hollow Bastion's keyblade - Divine Rose - in terms of strength) but unlike all the others which have an element of Physical, it's a Fire elemental card. This can be a bugger if the target is immune to fire (see: Defender) or absorbs it (see: Green Requiem).

In Re:CoM, if you've completed the post game content, a unique enemy card can be found here as well: the card of Saïx, an Organisation member introduced in Kingdom Hearts II. The card has an effect of Combo Boost, which is a useful ability as it increases the strength of attack cards with each hit in a combo.

Olympus Colisseum:

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Whilst it doesn't have the same base power as Lionheart, it's also different from the rest of the keyblade cards in that it has no element at all. Not even Physical. The journal lists it as Neutral.

Halloween Town:

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Just like the other raids, only with Gravity instead of an element. I guess it could be useful, but it'd be pretty limited in its uses.

Agrabah:

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I have never been inclined to use this so I have no idea how useful it is. I'd have to presume it had some degree of decent use other wise it wouldn't be in a KtR room.

Conveniently, as is the case with Traverse Town, in ReCoM completion of the post game allows another unique enemy card to be acquired here: Luxord. Another Organisation member introduced in Kingdom Hearts II. What he does, is the same as Parasite Cage... only much more usful. It essentially makes all your cards a 0 as its effect (All-Break) makes it so that you always break the enemies cards. Again, a very useful ability.

Wonderland:

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Another Raid ability, only it's the worst one yet. Whilst this would be nice if Stop was worth using, as it is it's just utter crap.

In ReCoM, however, once again completion of the post game allows another enemy card to be acquired in this room: Xemnas. Once again, an Organisation member introduced in Kingdom Hearts II; Xemnas' effect - Quick Barrier - isn't quite as useful as the previous two as it presumes you're fighting an enemy with the ability to combo and that said enemy will try and do so as it guards against the second hit in the combo.

Monstro:

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The biggest problem I have with this ability, is that you need to sleight a Blizzard card and then a Fire card and then an Aero card (of course, it can be argued that the application of an Aero card is a damper on its use in and of itself), as the order is important. If you were to do the Fire card first, for example, it would just use the three spells rather than Aqua Splash.

Ironically, in ReCoM completion of the post game will allow you to get Xaldin's card here. Xaldin's card has the exact same effect as Aero, only it can last until you game over or for even less time than the spell card as it has an attack duration... of 3 attacks. Ironic because the sleight requires Aero and the same room hands you an enemy card that's even more of a useless-useful version of the same effect.

Hollow Bastion:

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Another summon card than can be added to the growing pile of "Not Cloud". I can't really rag on Mushu like the others, because his effect is pretty much unchanged from the original but it's a bit less useful now than it was then.

Another unique enemy card can be acquired here, in ReCoM, after the completion of the post-game: Xigbar. His effect, Shot Charge, powers up the strength of anything that is considered a projectile attack. This includes sleights. Fire, Blizzard, Strike Raid etc. are all increased in strength by this one card. Very useful indeed.

Of course, this just leaves the matter of the next world to go to: Hundred Acre Woods, Never Land or Atlantica?

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Last edited by Rath-Dragonatrix on December 19th, 2009, 11:20 pm, edited 3 times in total.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 19th, 2009, 4:57 pm 
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Hey man, you picked up Robin Williams. Screw those places you just said, we're goin' to China.

Edit: Also some of your older pictures have been replaced by ads for image hosting.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 19th, 2009, 10:37 pm 
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NotPigeon wrote:
Also some of your older pictures have been replaced by ads for image hosting.


Gah, that's going to be annoying to fix, since I had to replace my hardrive at late August so I dont even have the originals to reupload any more. Good job there's a second save slot on the game at least. Hopefully, I can figure out what I need to recollect :/

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 20th, 2009, 12:05 am 
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I was going to say Never Land and make a MJ joke, but I am not so cruel as to say a joke like, "I wouldn't go there if I was you because I might get raped by MJ."

I am above that now...

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 20th, 2009, 12:26 am 
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Rath-Dragonatrix wrote:
Chernabog is the most awesome though.

It's a shame that Chernabog has only appeared once in the whole series.

And my vote goes to Hundred Acre Wood again.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 20th, 2009, 4:50 am 
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Everyone wrote:
Chernabog

Image?



I need to get back to actually reading this.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 20th, 2009, 5:32 am 
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Huh, a skeleton thing isn't quite what I had in mind. But it works too, I guess.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 20th, 2009, 2:52 pm 
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Huh, I never knew about the post-game other organization members cards in Re:CoM. That's kinda cool.

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 20th, 2009, 4:27 pm 
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Kadorhal wrote:
Everyone wrote:
Chernabog

Image?



I need to get back to actually reading this.

GIVE ME A SACRIFICE!
BOW DOWN TO ME!
KNEEL BEFORE ME!
(I would be supprised if anyone besides me and kado go this joke)

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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 20th, 2009, 7:07 pm 
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Warning, warning: Kingdom Hearts 1 Spoilers. Warning, warning.

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Once again, something is up at the very end of the floor. There's been a very minor amount of foreshadowing as to what this something is. If you guessed, you get a cookie. If you already knew, you get bupkis.

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Sora's putting on his O-face already. Only one person is able to make him feel "this" way...

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His "best friend", Riku, who Sora would apparantly rather date than be mere friends with. He's having a goddamn orgasm just by looking at the guy!

...No sign of the king though. Something must be up.

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Riku: Let me know if I'm getting in the way of something more important.
Sora: No, of course not! I only meant -

Despite his ever-so-blatant crush on the guy, he did basically forget about him... but then again, there is nothing more important than Riku to Sora. Nothing.

Riku: Spare me. I bet you'd all but forgotten about me.
Sora: Are you crazy? I came all this way because I was LOOKING for YOU!
Riku: But not any more, right? Now it's Naminé this, Naminé that. You don't care about me any more than you care about how Naminé feels.
Sora: What's that supposed to mean?
Riku: Never even gave it a though, did you? Just 'cause you want to see Naminé doesn't mean it goes both ways. Naminé doesnt even want to look at you.
Sora: Why not?!
Riku: Ask your memories. If you bothered to remember why Naminé left the islands...

Looks like he's trying to get Sora to pack for a guilt-trip. It'll probably work actually, so it's a clever plan.

Riku: Go home, Sora. I can take care of Naminé. Anyone who goes near her...

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Riku: ...goes through me!
Sora: What's your problem?! We finally find each other and you do this!

Sora is ever-so-blatantly in love with the guy. I wish I was making this up. I really do.

Riku: Since when have you cared about me? She's not the only one who's sick of you!

Fighting With Riku

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The music does seem like it's trying to make you feel sad about the whole thing... at first. But it doesn't really succeed. Also: Aero. Hurray for even more useless spells. Aero was just as useless in Kingdom Hearts 1, and Aeroga was the (technically) hardest spell to even get. It was not worth the effort.

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Apparantly, he is so prideful that losing to Sora makes him at a loss for words.

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And, of course, he runs off like a chicken-bitch. Literally in this case. None of the other villains have made their getaways on foot.

Apparantly Sora realises this too, and runs after him.

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Goofy: Sora, are you okay?
Sora: Forget about me. What's happened to Riku?

Like I said, I'm not even making up his infatuation with the guy.

Jiminy: It's almost as if the Heartless were controlling him again.
Sora: No way! Ansem got to him once, but Ansem's history. We saw to that.

Bastards destroyed Mensa! If anything proves Sora's lack of intelligence, it must be that.

...That was bad. I'm so sorry.

Donald: Hold on...Isn't the king supposed to be with Riku? If something's happened to Riku, then the king might be in danger!
Sora: Yeah...
Jiminy: Hey, Riku is still your friend, and that's no mistake. I know he said some awful things to you back there. But don't forget - we're in Castle Oblivion. People lose their memory a little bit at a time. Riku's probably forgotten that he and you were friends. That's all.

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Oh, how easy it is to forget inside Castle Oblivion indeed. You seem to have not realised this, yet, but that directly contradicts what was said earlier in the game. More specifically: that you'll never forget your friends! And let's not forget so suddenly what Riku said mere moments ago; he testified that it was Sora who had forgotten their friendship and not the other way around!

Sora: So, it's not that he doesn't like me-he just forgot?
Jiminy: That'd be my guess. So instead of being sad, let's figure out a way to make Riku remember. It's not like you to mope. Let's work together and get through this.

Hey, listen to me dammit! My logic is flawless I tell you. Flawless!

Sora: Yeah...okay.
Donald: No, no, NO! That's not what the Keyblade master should sound like!
Sora: Huh? Okay, how's this then...

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Now this I would like to see.

Regardless, next time:

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The worst world in the entire game. Joy of joys.

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[2:35:38 AM] Plasma Veste: seriously [...] lets be really fucking creepy about rath


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 Post subject: Re: [GBA] A Dark Castle A Strange Organization: Kingdom Hearts
PostPosted: December 21st, 2009, 2:09 pm 
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Joined: January 17th, 2009, 8:51 pm
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Location: The Matriarchy of Optimism
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Do I really have to do this world? Yes? Dammit!

This world is the best/worst in the game. It's entirely optional, but it must be done. There's nothing to fight, and you don't even have to do what's inside it if you really don't want to.

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Oh, sure, it starts off as innocent as possible. A cute "wikkle" teddy wandering back and forth, but beneath this visible cuteness lies the evils of this level. And there are many of them.

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Sora: Are they here? It looks like nobody's here.
Bear: So I guess I'm looking for nobody. I keep looking, but I'm getting nowhere. All this searching is making me hungry. I wonder if there's a bit of honey around here. But if I start eating I'll have to stop searching...
Sora: Why don't we look for your friends together? They might be around here. Let's find them together.

No, Sora! Don't do it! You're making a deal with the devil!

Bear: Are you looking for my friends too?
Sora: No, but I'm looking for some friends of my own.
Bear: Are they Pooh's friends? Now, just a minute... I'm Pooh, not you.
Sora: That's right! My friends are different from your friends. But I know what it's like to miss your friends. So, why don't we look for them together?
Pooh: That sounds perfect.

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This entire world is one giant minigame. You get a bunch of rewards out of it, but only one is even worth a damn. And, of course, it's tried to be made as hard as it can possibly be; about half the time, if not more, Pooh will completely ignore you and when he does decide to follow you he takes forever since he moves unbearably slowly. This is basically a fucking escort mission. Only without the fun.

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The jar in the topright corner is Pooh's "HP". It depletes over time, and is refilled by letting him waste time eating a jar of honey. If you let him stand around long enough, he'll fall asleep and that won't cause his "HP" to be depleted thankfully.

Moving on...

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Most of the time, when you want him to get one of the jars you have to lure him there but if you try and follow the level normally, he'll head towards one of hiw own accord.

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The first reward you'll get if obtained from this... guy.... thing. Unlike all the others, but one, it doesn't require any special tasks to be done to be acquired. Just keep walking,

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Thing: I-I-I'm nobody. You needn't pay me any mind!
Sora: You're not Pooh's friend?
Thing: N-N-N-No! Um, oh, no, I mean, I'm not NOT Pooh's friend... I'm...
Pooh: Why, hello there, Piglet.

That thing has a name?

Piglet: Oh! It's you, Pooh! I'm so relieved... I finally found someone! I got seperated from the others. I was so worried, I didn't know what to do.
Sora: That explains why you were so fidgety.

Actually, it doesn't. It really, really, doesn't. That's just... Piglet... being him/her/itself.

Pooh: Why don't you come look with us to look for the rest of our friends?
Piglet: What? Oh my, I don't know... Hm... What should I do...
Sora: Guess he doesn't want to come. Let's go, Pooh.
Piglet: Oh! Wait! I found something strange in the bushes. I wouldn't know what to do with it. You can have it.

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Well, since the regular menu is inaccesible in this world, what this needs etc. will have to be saved until later.

Now, I might be doing this world, but there's only one thing that's even worth a damn in it so I'm going to skip all the crap (for now at least) and just head to there:

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This hole is the most important thing. Luring Pooh into it it required, but also pretty difficult, because as you can see... there's a fucking honey pot/jar/whatever in the way. Dammit Pooh. Move your fat arse into this hole already!

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Once you get him in there, he floats out... with balloons... and a little kangaroo holding on for dear life. What?

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Yeah? Great. I really don't care though.

Roo: I was so busy waiting for Tigger to come along! Then when Tigger fell in the hole, why there I'd be! He'd be so surprised! Doesn't it sound fun?
Pooh: I think Tigger would bounce right over the hole.
Roo: To tell the truth, I was getting a little lonely and tired of waiting for him to fall in.

So why not jump out then? Common sense does nary a story have, it seems.

Sora: Instead of waiting, why don't you see if you can find him?
Roo: You're right! That's a great idea! By the way, I found this in the hole. Why don't you take it?

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The only reward worth a damn is this. It's also one of the only item cards even worth using. It restocks all available Weapon and Magic cards. Very useful indeed.

Eventually...

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You'll make it to the end of the level, and the peasants will rejoice.

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Sora: So what do you think, Pooh? Wasn't it more fun looking for friends together?
Pooh: Yes...you were right, Sora. I'd like you to have this, with my thanks.

It's a Bambi card. Not particularly worth using, but it's something at least. The elixir is the true reward, however.

Pooh: Whew...I've walked so far, I think I need a little rest. If only I had a nice pot of honey to keep me company...
Sora: Well, I'd better be going. I've gotta keep looking for my friends.
Pooh: You mean...this is goodbye?
Sora: No way! I'll always know where to find you. If I don't forget...
Pooh: Don't worry, Sora. You can count on me. Even if you forget Pooh, I won't forget you.

Spoiler:
He does forget Sora. Image


Next time: plot. And maybe another world. But which one? Atlantica or Never Land?

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[2:35:38 AM] Plasma Veste: seriously [...] lets be really fucking creepy about rath


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