
So, here we are. The thirteenth floor. The final battle is at hand...
Sora: It's no use. I only remember Naminé. Do either of you remember anything?
Donald: No, nothing. I think Goofy and I are supposed to be looking for someone important, too. But I can't remember... Um...you know, I'm just a teeny-weeny bit...scared.
Goofy: Then let's make a promise! What you said back there got me thinking. It's easier to face the scary stuff when you've got a promise to keep!
Sora: So it's like...courage.
Donald: That's a great idea! So...what should we promise?
Goofy: That's easy! No matter what happens - even if we end up far apart or forget each other.
Sora: All for one, one for all.
Donald: And that's a promise!

Trinity; a better name would be Nuke. Because that's what it is. It oneshots
every regular enemy in the battle at the time of its use. It's easy to get to use in battle but it's also annoyingly random, since it requires an attack card, a Goofy and a Donald. The latter two can be in any order so long as the attack card is first.

Floor 13 is Castle Oblivion itself. Was there any doubt?
Enemy wise, it's exactly the same as Hollow Bastion, but with one new addition...

Neoshadows. Just like regular Shadows, only stronger, faster and deadlier (and by deadlier I mean they can use anything from a 2 to an 8 in card value). They can sink into the ground as well but due to their size they can be hit out of the animation rendering it pointless.
There is, however, one more regular Heartless that has not been encountered yet. It can be found on any floor, you just need to enter the right room... The White Room.

Meet the White Mushrrom. The final heartless; the only one that's got a gimmick. You don't kill it. It doesn't attack. What do you do then? You cast magic at it. Three spells, is all it takes. You have to cast the right one, though, other wise it will run away in annoyance. Hit it normally, and it will also run away. It is invincible during the animation prior to retreating. So how do you know what spell to cast? It has three animations (more in the original Kingdom Hearts though) which determine the spell;
Shivering - Fire
Fanning itself - Blizzard
Lightbulb above its head - Thunder
Use three correct spells and you've beaten it. The rewards? A mediocre amount of experience and a guaranteed premium bonus. Definitely not worth it.
About four rooms in...


Shit's getting serious.
About ten rooms in...


You just know your organisation/company/whatever is in turmoil when a traitor bitches at someone for betraying them and not actually being a traitor.
Axel: Traitor? I don't know what you're talking about.
Marluxia: Why did you let her go? You and your cursed meddling! He was ours! The Keyblade master could have been our slave!
Axel: Right, your big plan. You use Naminé to rewrite Sora's memory piece by piece He becomes her puppet. Then, using Naminé and Sora, you and Larxene othertrow the Organization. Did I get it right? 'Cause that would make YOU the traitor, Marluxia. Not me.
Marluxia: But you eliminated Vexen!
Axel: Yeah, so what? All I did was weed the garden. And I had to be sure you two trusted me.
Marluxia: I see...a double agent. You've been investigating our conspiracy from the start.
Axel: Moving on... I believe you ordered me to "rid us of our traitors."


They can weaken each other and Sora can finish off the victor, I guess. Kind of an anticlimax, but I can't complain about it. Other than it being a huge goddamn anticlimax and all.
Let's interrupt their little quarrel, shall we?

Ordinarily, this door could be a bitch to get into (because of the blue if nothing else), but I grinded upto
an infinite supply of useful room cards, so no complaints here.
Axel: You're next, Marluxia. In the name of the Organisation you betrayed, I will annihilate you!
Marluxia: Go ahead then - strike!

Well, that's not very nice. From either of them.
Axel: Think again. Your little mascot can keep you company in the void. Farewell, Marluxia.
Marluxia: Oh, I think not. Are you listening, Sora?

Gotta admit, this was an actually clever move on Marluxia's part. Pretty obvious how it's going to end as well.
Marluxia: Axel is willing to harm Naminé just to get at me! Destroy him!
Then Marly runs like the chickenshit coward he is. He could at least stay to watch Axel get his shit kicked in, but nope.
Axel: Well, Sora, Marluxia made you his puppet after all.
Sora: Never. After I finish you, he's next.
Axel: Hmm... Listen, Sora. We've got more in common than you think. I'd rather not fight you...
Axel Round 2
So, since we last kicked Axel's shit in he's had the entire game to get stronger. How does he manage this? By getting one new sleight (which is either painfully easy to dodge or homes in on you, depending) and being able to use his own enemy card. Doesn't sound like much, does it? Oh it's more than enough. This is usually a sort of hard boss fight, but it was stupidly easy this time... or maybe I'm just misremembering.
Axel's card is actually pretty useful, if you feel like getting hit. It lets you use cards during your staggering animation, that only occurs if you get hit in the first place. I suppose it'd be better suited to multiplayer, than single, but the same problems exist regardless.
Sora: Saving me? What do you mean?
Axel: Sorry... I'd hate to kill the suspense, and if I get erased by you it'll be a problem...later.

So Axel vanishes, never to be seen again.
Time to kick Marluxia's arse, I suppose.

On the way there, I managed to pick up this. Very useful effect; Bio. It slowly reduces the HP of every enemy in the fight. Even bosses. The time it takes to do it, is pretty slow and the damage is minimal (a few HP, like 1/64th of a bar or something, every 5-10 seconds or so), but it's still very useful in its own right.
Like how every between world boss takes place on the floor of the world you've just finished but past the world itself, the next fight is like that. Only this time, you have to manually enter the final room itself. The best thing to do, is make it a Moment's Reprieve for simple reasons. You'll want a save file on this floor, in this world for later no matter what, so might as well make it at the end of the world.

Marluxia: Or, perhaps, I should thank the power of the Keyblade. How I long to make it my own and have the Organisation at my mercy!
Sora: Get real, Marluxia. Let Naminé go!
Marluxia: You cannot win as long as she is in my ahnds. Naminé... Erase Sora's memory!
Naminé: But...if I do that...
Marluxia: Yes. If you uproot the memories you planted...then Sora's heart will collapse and all his memories will be torn asunder. I'd prefer the Keyblade master unmarred...but even a riven heart can be rebuilt with time. Sora will yet be my slave. Do it, Naminé! Obliterate his memory!
Naminé: No. Sora forgave me even though I deceived him. I could never break his heart! I don't care what you do to me. I won't hurt Sora!
Sora: Do what he says! I don't care! Erase my memory! Who am I going to look after if I don't have you? Do it! Erase my memories, break my heart... I'll still have my promise. I'll still protect you! I don't need my memory to take on Marluxia.
Donald: Even if Sora forgets, we won't!
Goofy: All we gotta do is remember for him!
Sora: With everyone else's memories, I can piece my own together again in no time!
Why does this all seem familiar? They're using what they learned twelve floors ago, in Traverse Town, hence the memory resonation part of the plan, to beat the badguy by letting him win. I'm pretty sure I've seen the latter somewhere before, but I can't remember where...
Marluxia: Ignorant fool! If she destroys your memory, you'll be naught but a lifeless shell. Your heart will be unable to feel, to care! Just like that pathetic imitation of Riku.
Oh, yeah, that guy. Shame he's dead now...


This is supposed to be Riku smacking Marluxia with the sword like he did to Sora earlier, but it looks like it glitched out and there's a second Marluxia there wearing some of Riku's attire. Pretty odd.
Sora: Riku!
Repliku: No, not Riku. Just someone's pet project.
Marluxia: But...you're an empty shell! You've been stripped of all you had!
Repliku: What did I ever have? My body and heart are fake. But there's one thing you can't take from me anyway... even if it is a lie! I will protect Naminé. Phantom promise or not, it's MY promise!
And Sora's. Don't forget that.
Marluxia: Know your place! You would chain your heart with false memories? Cast your heart's freedom aside?



(Ansem Retort is awesome and you suck for not reading it. Also it did this joke better than I could have done.)
Marluxia: You cannot defeat me!
Sora:
I'M GONNA KICK YOUR ASS!While fighting Marluxia, Sora reaches out to the truth (this fight only has the generic Organisation battle audio and it takes a while since he has 4
full HP bars which is more than Darkside)

This fight... this fight is the most fun part of the entire game. No question about it. Unfortunately, it's also stupidly difficult at times, since he only has two sleights... but he also has the Double Sleight effect via his enemy card. His sleights aren't that hard to dodge; Blossom Shower is
technically unavoidable since it's a fullscreen attack but by abusing dodge roll invincibility frames (thanks for letting me know about them Veste!) you'll take no damage from it. His other attack, Deathscythe, is very easy to dodge; he'll raise his arm when the attack is about to his and when he does that, wherever you're standing at that point is where the attack will hit, so by using Dodge Roll then you'll take no damage either. His regular attacks, however, are where most of the trouble lies. One of his regular attacks hits you twice, or more depending, and will take out about half of your maximum HP if its still at base (like mine is), another is a sort of easy to dodge area of effect attack... and the other will deal either 50% damage or
fucking instant death. Because of this, the best strategy, I've found, is to stock up on 0s and high numbers and (a few cures just in case and preferably an item or two, since you'll likely have a large deck which takes ages to restock the normal way and) just constantly break him to attack. Don't charge head on UNLESS you're using Attack Bracer; he can, and very often will, use sleights of very high numbers. Like, 27 kind of high.
I said a while back that Mimic is only good for one fight after you get it. This is that fight. Double Sleight + Trinity, or Double Sleight + Ragnarok, or Double Sleight + Ars Arcanum... or Double Sleight + Anything that doesn't suck for that matter, is pretty useful in this fight. But it's still pretty risky. And, yes, you get Double Sleight for winning. It's awesome, I recommend using it. Even though it comes too late to be useful for anything but multiplayer (and the final boss).
Still, fun fight. Favourite in the game. Even though it's a better contender for being the hardest fight in the game, over all, at least to me.


Oh come on! I just killed you. That's it. Game's over. Right?
Marluxia: What you destroyed was just an image of me. No more than a petty imitation.
Repliku: So what!
Repliku: Grrr... Another trick.
Sora: The real Marluxia's in there?
Naminé: Yes.
Sora: Whatever's on the other side is powerful... I can feel it.
Goofy: Well then, we'd better hurry up and stop it!
Donald: Let's do this!
Sora: Riku... Keep Naminé safe.
Time to prepare for the final battle. Hey, what's that over there?

Eww, warm? I think I'll pass. (Thanks FighterKnuckles for letting me know about the manga!)

Beyond this door... lies Marluxia. The final battle.

Man, I was born ready. Let's do this thing!

Pfft.... bwahahahahahaha what the hell is that thing?
Beyond the door...
...Lies the final fight......And it is a joke (I used Auto-Life out of instinct moreso than anything else; Bio would've been better in hindsight just to speed things up a bit). It has no sleights, no real dangers in card value (aside from the occasional 0) and it's just really, really long. It technically has more than 4 full bars of HP; Marluxia himself has four and the two scythe things which have to be killed first have a bar and a half. Each. (That's 7 in total for those bad at maths.) Attack wise, he does the shockwave thing from before and shoots lasers from decoy things which don't need to die but are really hard to not target because Marluxia suffers from Darkside targetting issues. Only worse, because you need to card break him before you can get a hit or two in. Sleights are pretty much useless since the only ones worth a damn won't hit the bugger, so I dismantled my deck and used exactly 1575 CP (all I had) to create the new one; every attack card with a 9, 8, 7, 6 or 0 I own, three cures (8, 7, 6), two potions (both 9s) and a Hi-potion (a 6, unfortunately), as well as 7-ish enemy cards.
Believe it or not, there
is a card reward for winning this fight, and it is awesome. Shame there's nothing worth actually using it on, outside of multiplayer, because there's no super boss to fight. I'll demo it in a bonus update. Probably.
Repliku: I'm not Riku. I'm fake. I can't remember when I was created, or why... All I've got left is you and Naminé. But those memories aren't real...
Goofy: Naminé, can you put Riku's memory back to normal?
Naminé: It...It doesn't work that way.
Repliku: It's all right. Don't worry about me.
Not-Riku starts to walk off, as if nothing ever happened, when...
Sora: Wait! Who cares if someone made you? You have your own heart. Those feelings and memories are yours, and yours alone. They're special!
Repliku: Sora, you're a good person. I don't have to be real to see how real your feelings are. That's good enough for me.

And, now, Fake-Riku just stops existing as far as the plot is concerned. This would be a bad thing... if it wasn't already over. I'm still confused as to why he attacked us on floor 12 and is now helping us on floor 13. He doesn't even have a reason to; we kicked his ass and then Naminé
practically killed him. Defeat, in that case, SHOULD NOT EVER result in friendship. That's just bullshit.
Donald: Can you fix our memories, Naminé?
Naminé: Yes. Just because you can't remember something doesn't mean it's gone.
Goofy: What do you mean?
Naminé: Remembering one thing leads to remember another, and another... Your memories are connected, like links in a chain. Those same chains are what anchor us all together. I don't destroy memories; I just take the links apart and rearrange them. You still have all your memories.
Jiminy: So you can put them back together?
Naminé: Yes, but first I have to undo the links I made. Then I have to gather up the memories scattered in your hearts and reconnect them. It will take time. But I think it will work. No, I'll MAKE it work. It's my turn to help you out.
Sora:All right. We're in your hands.
Jiminy: Wait just a second! You said you'd have to undo the links you made. But that means -
Naminé: Yes, Jiminy. You won't be able to recall what happened in this castle.
Sora: Not even you?
Naminé: I'm sorry. It's the only way. You have to choose, Sora. You can lose your memories of this castle and reclaim your old memories...or keep your memories here and give up the memories that you've lost.
Sora: Put me back the way I was.
Naminé: Okay, I understand. Who needs false memories, right? Especially when you have real memories of people who are really important to you. Anyone would say the same.

Either Marluxia had a flower fetish bigger than was displayed, or the person who built this thing had some really... bizarre issues.
Naminé: You'll be fine. It might take a little time, but I'll take care of you.
Goofy: But when we wake up, we won't remember you anymore...
Donald: How are we going to thank you later?
Jiminy: No problem! I'll make a note in my journal: "Thank Naminé."
This note does, indeed, come up when they awaken. It's existence is important for all of one scene, in Kingdom Hearts II, and is then
never mentioned again even when they re-meet Naminé.


Sora: Yeah, me too. When I found you... Even when I remembered your name, I was so, so happy. The way I felt was no lie.
Naminé: Goodbye.
Sora: No, not goodbye! I'll find you again after I wake up. And we'll be friends for real. Promise me, Naminé.
Naminé: You'll only forget.
Sora: I won't. Even if you take apart the chain of memories in my heart, the links will stay there. This memory will always be inside me somewhere.
Naminé: I guess you're right. Let's promise, then.
Sora: I'll see you again, Naminé.
Naminé: Sora... The loose links will sink into the darkness in your heart. You won't be able to just reach in and pick the one you want. But there's another promise you made — a promise to someone you could never replace. She's your light. The light within the darkness. If you can remember her...all the memories lost in the shadows of your heart will come into the light.
Sora: Another promise...
Naminé: Look at the good luck charm. I changed its shape when I changed your memory. But when you thought of her, it went back to the way it was. You're remembering...

^ Click for ending. Also credits.
But is that everything?

New title screen! And it looks way better than the first one in my opinion.

The "New Game: Riku" is basically just nothing but plot with some fun fights in it. It also contains the best character in the game, in my opinion. So the question is: do you guys want to see it?
Next Time: Reverse/Rebirth? Bonus content? Who knows! (I certainly don't)